AI VEHICLE EXTENSION V0.0.6.4 (FIX)

Description:
AIVehicleExtension is an alternative employee who can work with fields of any form. It has some additional features, such as a circular mode of operation and support for different types of U-turns.

This mod is automatically installed in all vehicles if they already support a regular employee. An exception is the articulated frame technique.

When this alternative assistant is launched, it briefly scans the field on which the equipment is located. But an alternative employee has only a slight idea of ​​where he is on the field. For this, the mod ‘looks’, starting from the current position, at the borders between the untouched and the already processed area.

On beautiful rectangular fields with a lot of free space around you can use an ordinary employee. If you want to follow a specific path on the field, I recommend using CoursePlay. The FollowMe mod is also great for simple tasks. I have these two mods along with AIVehicleExtension in my mods folder.

New user interface
In the new settings dialog. This dialog uses standard elements. Only those parameters that are necessary for visualization or intermediate action are still available on the display screen (HUD).

New input binding
I changed the input binding. Keys 5 and 6 are used for radio. This is a new setting:
H: Start or stop the hired worker
Left shift + H: open new settings dialog
Left control + H: open the display upside down
Left alt. + H: enable or disable auto steering
Left alt. + V: Raise or lower all tools
Left alt. + 6: discharge side

Translation: Gonimy_Vetrom

Version 0.0.6.4 (Fix) for Farming Simulator 2019 (v1.5.x):

– Actual working version.

Credits:
Mogli

DOWNLOAD AIVehicleExtension-master.zip – 11.2 MB

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