BGA EXTENSION V 3.03
With the BGAextension the operation of a biogas plant in LS life and realism is breathed.
The Mod upgraded the existing building on the standard script biogas plants on BGAextension level. That is it required no changes to the Maps! MP also works.
While the normal BGA was (almost) around it only the sales agent for silage with a bit of scenery, it is with the BGA extension to a system whose operation should be operated with a little common sense and planning.
The operation and information is output to the Befülltrigger for the digestate or walking on the feed chamber. The system is automated in the morning and evening fed by 8 and 20 clock. The amount you can on the control trigger within limits set. Depending on whether you prefer efficient (high Faul grade) or high throughput (more money per time, but less money per substrate used) want to run the plant. Below are also the TS content in the fermenter and the current generator power.
Sell / commissioning
Purchasing and commissioning have been revised significantly from V2.0.
First you have to take the BGA in operation. This happens at the same places as the operation. Thus, a start-up is a fairly expensive operation, and effort means money. This requires a lot of art are made, a pile of paperwork done and last but not least a fair amount of inoculum from neighboring BGAs are rangekarrt. Long story short: It costs money. And not little. But you get a system that is already feeding halfway reasonable and angefängt to produce gas.
Before buying you can select the size of the plant. 100% corresponds to a large courtyard. The value can you between 50% (small courtyard) and 300% (corn extermination factory) vary. Note: For installations> 100% the costs increase significantly! In addition, and just as in real life, the basic remuneration slightly lowered and also no manure bonus granted (see below)
The costs for the commissioning of a 100% Plant are 240,000 €. The first sounds a lot, but has two reasons: First, you do not throw a BGA so on from Jokus and secondly as a plant produces to start filling and start feeding themselves without already a certain amount of gas / money. If you have already purchased the plant in the past and it is a starved “only” costs then reopening significantly less. Fall on Maps with built mapBuyableObjects also the first time only the start-up costs, since I assume that already incurred costs for the acquisition by the MBO.
Under the hood, now lies a model that simulates the processes in the fermenter. This has a number of consequences:
Either one operates the BGA or they are not engaged. Blue moon ne scoop stuff purely throw is nich.
Load changes take place relatively slowly. That is just because you double the amount given is not immediately twice as much gas (? power? money). Conversely interrupts the gas production also not immediately, as soon as one less zufüttert or just misses a feeding. So bottom line, nothing is lost.
You can on the feeding amount the plant operating freely between relatively lean (little feeding, high Ausfaulungsrate: More gas per substrate, ie a better price, but little overall throughput) and high throughput (much feeding, lower Ausfaulungsrate: slightly less gas per substrate, but Setting the total significantly more revenue).
The system accepts different substrates with their own biogas parameters. These parameters can be adjusted by external mods.
To protect the feeding technique is fed per day in fixed cycles 2x 1h.
The commissioning of a decommissioned facility is a fairly elaborate and expensive undertaking. In addition, it also takes a little longer, until such a system then has properly clean running. It should therefore be carefully considered. A “little BGA” not there in real. When you wake the dragon you have to feed him;)
Higher operating costs at high dry matter levels (more current required for the agitator and generally more wear).
If the digestate fully the feeding switch off. So you have to go somewhere with the stuff.
Feed it the system does not come too long the gas production to a halt. When she is first really dead (TS 10% DM), who does himself no favors: The thin broth expresses only the vast amounts of expensive substrate, you have just filled in the BGA back from the fermenter out , On the other hand, one can speed up considerably with a very decent sized Schwaps of slurry into the fermenter booting from the initial 7.5% TS. Since this corresponds to quite a real procedure I saw no reason the amount of manure that can be filled at one time in the fermenter to limit. So you see: to tinker and optimize Plenty of room.
Filled her a barrel on the Gärresttrigger is registered on tap and also displayed in the F1 box that you have now loaded digestate. The you can not directly pump again as manure in the BGA course. For all those who now set the hackles: Do not worry, for all other mods that simply remains the familiar fillType “liquidManure”. The whole should therefore not cause any compatibility problems.
A small drawback: The mapHoseRefStation is not yet supported by the V2.0. I sit on it, but the cost of this is not insignificant – especially when the whole thing is supposed to work with the original mapHoseRefStation.zip. The “emergency operation” of Zunhammers (filling tube all the way down and use standard trigger) but it works without problems. On backorder and if things done (yes I wills also have), but it will take longer than I wanted to let you wait for the V2.0.
Info & Future
For modders two points:
The substrates may be made (Map-) to script out with the new function Bga.addBGAfillType () changed and new ones added. This is of course particularly interesting for maps with economic cycles. Possible examples would be here glycerol (biodiesel), press cake (rapeseed oil), vinasse (bioethanol from wheat, sugar beet, corn), grains (barley beer production) or molasses (sugar factory). Just look into the script, and if not everything should be clear immediately write me. It is also possible to define more liquid substrates and / or manure bonus suitable substrates.
For an example of how to adapt scripts for devices (optional) I recommend a look in this weekend appearing Holaras BB2500H beet Schnitzler link
Tester: Scalath & Underground Modding