After a long time, I finally present you the final version of Germantown. 6 months of work has produced this version of Germantown with more detail and better functionality with a fresh look. This might as well be a new map.

Changelog V2.0.0.2
– rebuilt all farms for detail, funtionality
– added sheds
– added farm support sheds with fuel, seed, and fertilizer
– added workshop with trigger to main farm and hog farm
– added vehicle reset point to main farm
– rebuilt all towns for detail, functionality
– added pedestrians, parked cars, deco items, vegetation, etc.
– rebuilt all existing sell points for detail, functionality
– added Feedlot, Hay Farm, Farm Shop, Brewery, Bioheating Plant as sell points
– moved dairy farm to main farm
– rebuilt all fields
– rebuilt entire railroad
– smoothed out grades
– added decorations
– rebuilt all forests for better tree diversity, more detail, etc.
– added hills to forested areas
– added all Giants Software trees and bushes, forest grass, rocks, log holders, deco log piles
– added roads to larger forests
– added sugar cane, oats, rye, triticale, spelt, and millet
– millet and oats can be fed as protein to pigs
– rye and triticale can be fed as grain to pigs
– rebuilt traffic system
– embedded custom traffic system
– increased collision distance for cars
– increased speeds on highways to ~90km/h
– added more vehicles to traffic
– added dedicated areas for placeable industries
– updated Seasons compatibility with custom growth for new crops (Seasons mod required to see this change)
– updated PDA map
– repositioned all gold nuggets, some will take some creativity getting to

Giants Software: assets from FS13, FS15, and FS17 Bullgore: map idea, base map, field layout, road system, traffic system Desperados93: log pile, log holders, woodchip piles augwl: biodiesel plant Marhu and kevin98: Fabrik Script (used in biodiesel plant) Marhu: schweinemast buildings, cow and pig sounds SCS Software: name of a sell point Vertex Design and fqC Art. : GDR grain shed


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