Correct factory script and the AdditionalTriggers reinstellt description
And once again, I set up one of my buildings for installation with the GE.
The building will not be a passable object because the doors and the light would not go over the factory script and it would stand in front of a closed building.
What the building needs is the boards of your sawmill and diesel and you get the pallets and wordchips out.
Anyone who needs help with installation can contact us in the forum.
It may only be with original link on other sides.

Modell: Zero_ace
Textur: Zero_ace
Script: kevink98/Marhu


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1 Response

  1. jeff91 says:

    J ai toujours cette erreur et les triggers n ont pas l air de fonctionner
    FabrikScript v2.1.0: ERROR: invalid fillType in boardwood
    FabrikScript v2.1.0: ERROR: invalid fillType emptypallet in palette

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